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The Books of Swords
The gods decide to devise a Game of great fun: their colleague Vulcan forges 12 magic Swords, each with a different power, and scatters them across the world. Play begins in grand and gloriously violent fashion as Swords are gathered and used to control chance, enhance fortune, and change destiny. The holder of a Sword wields power undreamed -- power to change the world and the holder.
To add to the enjoyment, foolish mortals are invited to join, risking their puny lives. Demons and elementals need no invitation. But something had gone wrong in the forging, and the Game --
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