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This book is a practical guide to starting 3d programming with OpenGL, using the most recent version. It would suit anyone learning 3d programming that needs a practical guide with some help for common problems. The material is often used in this way by university courses and hobbyists.

This book is a collection of worked-through examples of common real-time rendering techniques as used in video games or student projects. There are also some chapters or short articles for Tips and Tricks - not-so-obvious techniques that can add a lot of value to projects or make it easier to find problems. The idea is to be something like a lab manual - to get you going and over the trickier and more confusing hurdles presented by the API.

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Price Summary

  • We started tracking this book on July 25, 2025.
  • The current price of this book is £7.85 last checked 15 hours ago.
  • This book is currently at its lowest price since we started tracking it.

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Additional Info

  • Publication Date: June 25, 2014
  • Text-to-Speech: Disabled
  • Lending: Disabled
  • Print Length: 607 Pages
  • File Size: 170 KB

We last verified the price of this book about 15 hours ago. At that time, the price was £7.85. This price is subject to change. The price displayed on the Amazon.co.uk website at the time of purchase is the price you will pay for this book. Please confirm the price before making any purchases.