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Do you make small leaps in your chair while attempting challenging jumps in Tomb Raider? Do you say "Ouch!" when a giant hits you with a club in Skyrim? Have you had dreams of being inside the underwater city of Rapture?

Videogames cast the player as protagonist in an unfolding narrative. Like actors in front of a camera, gamers' proprioception, or body awareness, can extend to onscreen characters, thus placing them "physically" within the virtual world. Players may even identify with characters' ideological motivations.

The author explores concepts central to the design and enjoyment of videogames--affect, immersion, liveness, presence, agency, narrative, ideology and the player's virtual surrogate: the avatar. Gamer and avatar are analyzed as a cybernetic coupling that suggests fulfillment of Atonin Artaud's vision of the "body without organs."

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Price Summary

  • We started tracking this book on June 22, 2017.
  • This book was £18.77 when we started tracking it.
  • The price of this book has changed 85 times in the past 2,859 days.
  • The current price of this book is £19.80 last checked 15 hours ago.
  • This book is at its lowest price in the past 90 days.
  • This lowest price this book has been offered at in the past six months is £16.46.
  • This lowest price this book has been offered at in the past year is £15.07.
  • The lowest price to date was £3.01 last reached on December 23, 2017.
  • This book has been £3.01 one time since we started tracking it.
  • The highest price to date was £23.28 last reached on April 26, 2020.
  • This book has been £23.28 one time since we started tracking it.

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Additional Info

  • Text-to-Speech: Enabled
  • Lending: Disabled
  • Print Length: 239 Pages
  • File Size: 44 KB

We last verified the price of this book about 15 hours ago. At that time, the price was £19.80. This price is subject to change. The price displayed on the Amazon.co.uk website at the time of purchase is the price you will pay for this book. Please confirm the price before making any purchases.