Description
"This conflict-driven tale of politics and underhandedness will appeal to a wide range of fantasy fans." -- Publisher's Weekly
Only an orphan half-elf and a conman can prevent an ancient evil from returning to the world.
Hunting a traitor to the clan that raised her, half-elf spy Jie just wants to complete her mission and return home. Instead, she finds herself trapped in a foreign port, where warring crime factions vie for control of the city's pyramid.
Cassius Larusso, a local diviner and conman, knows why: atop the pyramid sparkles a Dragonstone, preventing the Orc Gods from returning to the world. His family's thousand-year mandate to protect the ancient artifact is almost as important to him as filling his coffers with gold, his stomach with delicious food, and his bed with a different type of delicacy.
Joined by Sameer, a paladin pursuing his forbidden love, and Brehane, a sorceress seeking her lost teacher, Jie must choose the right side in a game of shifting alliances and deception. Cassius will lie, cheat, and steal to get her to pick his.
A wrong choice doesn't just mean that Jie can't go home; it could lead to the downfall of humanity.
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