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This is a first-hand account of working in video game development in the 1980s and 1990s - from freelancing artist whilst still at school , to creating the artwork for some of the era's largest games companies (such as Atari, Ocean, Gremlin Graphics, Activision, Code Masters, and Alternative Software), and working with many of the big name authors... It is the inside story of what it was REALLY like to develop games - sleeping under desks at work when the salaries couldn't be paid, psychotic co-workers, and producing some of the most iconic (and occasionally, the worst!) games ever made...

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Additional Info

  • Publication Date: January 11, 2021
  • Text-to-Speech: Disabled
  • Lending: Disabled
  • Print Length: 277 Pages
  • File Size: 573 KB

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