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Description

This is a guide to designing (NOT programming) Adventure games (Interactive Fiction) on your computer. This useful book explains how to go about turning your ideas into a solid data framework that could then be used by a coder to create a working game.

We talk you through...
• Creating the story

• Creating a rough map

• Fleshing out your map with details

• Adding puzzles intelligently and believably into your map and story

• The proper use of NPCs

• Killing the main character

• Organising your ideas into clear documentation

• The importance of narration

• How to write effective location descriptions

• Organising your game's data and extracting it ready for programming

• Effective playtesting

• Golden Rules of adventure game design

Additional hints and tips from world-renowned Adventure game authors such as:
Scott Adams - former CEO of Adventure International). Fergus McNeill (Bored of the Rings, The Boggit, The Colour of Magic), Trevor Hall (Author of Twin Kingdom Valley), Phil South (co-designer of Fish! for Magnetic Scrolls), Terry Greer (Heroes of Karn), Scott Denyer (Arnold the Adventurer), and Tim Gilberts (former CEO - Gilsoft).

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  • The current price of this book is £2.99 last checked 5 hours ago.
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Additional Info

  • Publication Date: June 5, 2025
  • Text-to-Speech: Disabled
  • Lending: Disabled
  • Print Length: 207 Pages
  • File Size: 106 KB

We last verified the price of this book about 5 hours ago. At that time, the price was £2.99. This price is subject to change. The price displayed on the Amazon.co.uk website at the time of purchase is the price you will pay for this book. Please confirm the price before making any purchases.