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[Note - the reviews in this book are edited versions of the ones in my ZX SPECTRUM game guide books.]
The ZX Spectrum was never the most powerful computer on the block. But its simplicity, affordability, and deeply British eccentricity made it the ideal cradle for a genre as oddly poetic as Adventure Games (or 'interactive fiction' if you will).
Between 1982 and 1990, the Spectrum hosted everything from grand Tolkien epics to dirty toilet humour adventures, from sophisticated AI simulations to pun-heavy parodies and political satires.
OK, the graphics (where applicable) were simple (the memory was limited). The cassette loading was a patience test, in itself. But none of that mattered when you were eventually deep in a cave, staring down a dragon, or trying to persuade a badly programmed AI policeman to stop hiding under your stairs.
Interactive fiction on the Spectrum wasn't just about playing games -- it was about entering stories... And for those of us who grew up with those blinking cursors and the thrill of an unexpected response, the magic never really faded.
This book contains reviews of what most adventure gamers would probably consider 'essential plays.' This doesn't mean that every one of them is well designed, or even has the best presentation or puzzles. In fact, I'd even go as far as to say a lot of them, particularly some of the earlier ones, "left a lot to be desired." (ahem)... But many of them are notable for whatever reason, even if that reason is purely one of nostalgia.
I hope at least you get some good ideas of what to play if you missed any of them in your younger days. Happy Adventuring!
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