Description
Phoebe has a gift she doesn't want to lose.
Phoebe is a dressmaker who loves to search a warehouse full of fabric until a bolt demands to be made into the perfect article of clothing for one of her friends.
J.R. is a sheriff whose idea of a good time is running a military-level obstacle course through mud.
When these two cross paths, the attraction is something neither one is prepared for.
But when Phoebe was young, her Irish grandmother warned her that falling in love would cause her to lose her gift -- the fabric would no longer "speak" to her.
Without her gift, what will Phoebe be?
Will she play it safe and remain a dressmaker whose magic guides her life? Or will she take a risk and allow the sheriff to bring her more magic than she can imagine?
The answer may be as simple as taking the first step.
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